HEAR-Bench: Sound-Causal Manipulation Benchmark

HEAR-Bench is a simulation benchmark for sound-centric manipulation, built on the dual-arm RoboTwin 2.0 platform. It supplies a streaming microphone channel and enforces a sound-causal success rule: a trial counts as successful only if the robot completes the physical goal after the required acoustic condition has occurred. Reaching the goal early — which standard benchmarks would score as success — is recorded as a failure.

Why a timing-aware benchmark is necessary

Standard manipulation benchmarks evaluate whether the final geometric state was reached. On a sound-gated task, that metric cannot tell the difference between a policy that waited for the cue and a policy that ignored sound entirely and moved on a visual heuristic. HEAR-Bench closes that gap by making the acoustic precondition part of the success predicate. This is the property that makes it possible to measure whether a policy is genuinely sound-causal.

Task suite

Seven simulation tasks cover four categories of decision-critical acoustic cue. Cue timings and initial visual states are randomised so that policies cannot memorise a fixed schedule, and each task is evaluated over 100 independent trials.

Four categories of cue

Event-triggered alarms test waiting and transient capture: Alarm Clock requires suppressing a visually tempting early press until a ring begins, and Microwave requires capturing a brief completion beep that can fall entirely inside an execution gap.

Human speech tests timing and prosody: Check Yes uses identical text with different intonation to defeat pure ASR, and Interrupt places a spoken override at a random moment to test safe mode switching mid-motion.

Continuous process sounds test long-horizon monitoring: Pour Water and Boil Water require tracking gradual acoustic evolution while vision is weak or static.

Physical interaction feedback tests contact acoustics: Check Materials uses visually similar objects so that impact timbre is the only discriminative signal.

How it is used

All evaluated methods share the same observation interface and the same two-stage training recipe (pretraining on OpenX-Sound, then task-specific fine-tuning), so differences reflect architecture rather than data volume. Under this protocol HEAR reaches 81% average sound-causal success, against 61% for the strongest waveform-as-image VLA baseline, 35% for the strongest ASR baseline and 14% for the strongest vision-only backbone.

Reproducing it

The HEAR-Bench implementation is part of the code release, built on top of RoboTwin 2.0, and the task audio assets ship with it. See OpenX-Sound for the pretraining half of the pipeline.

The seven HEAR-Bench simulation tasks, covering four categories of decision-critical acoustic cue.
Cue categoryTaskPrimary cue
Event-triggered alarmsAlarm Clockalarm ringing
Event-triggered alarmsMicrowavecompletion beep
Human speechCheck Yesprosody-driven speech
Human speechInterruptspoken interruption
Continuous process soundsPour Waterpouring sound evolution
Continuous process soundsBoil Waterboiling sound evolution
Physical interaction feedbackCheck Materialscontact acoustics
Average sound-causal success across the seven HEAR-Bench tasks, 100 trials each.
MethodTypeAverage sound-causal success
OpenVLAVLA0.10
π0.5VLA0.14
ManiWAVaudio-native0.26
Play it by Earaudio-native0.28
OpenVLA-ASRVLA + ASR0.29
π0.5-ASRVLA + ASR0.35
OpenVLA-WaveformVLA + waveform0.53
π0.5-WaveformVLA + waveform0.61
HEARVSLA0.81