HEAR-Bench: Sound-Causal Manipulation Benchmark
HEAR-Bench is a simulation benchmark for sound-centric manipulation, built on the dual-arm RoboTwin 2.0 platform. It supplies a streaming microphone channel and enforces a sound-causal success rule: a trial counts as successful only if the robot completes the physical goal after the required acoustic condition has occurred. Reaching the goal early — which standard benchmarks would score as success — is recorded as a failure.
Why a timing-aware benchmark is necessary
Standard manipulation benchmarks evaluate whether the final geometric state was reached. On a sound-gated task, that metric cannot tell the difference between a policy that waited for the cue and a policy that ignored sound entirely and moved on a visual heuristic. HEAR-Bench closes that gap by making the acoustic precondition part of the success predicate. This is the property that makes it possible to measure whether a policy is genuinely sound-causal.
Task suite
Seven simulation tasks cover four categories of decision-critical acoustic cue. Cue timings and initial visual states are randomised so that policies cannot memorise a fixed schedule, and each task is evaluated over 100 independent trials.
Four categories of cue
Event-triggered alarms test waiting and transient capture: Alarm Clock requires suppressing a visually tempting early press until a ring begins, and Microwave requires capturing a brief completion beep that can fall entirely inside an execution gap.
Human speech tests timing and prosody: Check Yes uses identical text with different intonation to defeat pure ASR, and Interrupt places a spoken override at a random moment to test safe mode switching mid-motion.
Continuous process sounds test long-horizon monitoring: Pour Water and Boil Water require tracking gradual acoustic evolution while vision is weak or static.
Physical interaction feedback tests contact acoustics: Check Materials uses visually similar objects so that impact timbre is the only discriminative signal.
How it is used
All evaluated methods share the same observation interface and the same two-stage training recipe (pretraining on OpenX-Sound, then task-specific fine-tuning), so differences reflect architecture rather than data volume. Under this protocol HEAR reaches 81% average sound-causal success, against 61% for the strongest waveform-as-image VLA baseline, 35% for the strongest ASR baseline and 14% for the strongest vision-only backbone.
Reproducing it
The HEAR-Bench implementation is part of the code release, built on top of RoboTwin 2.0, and the task audio assets ship with it. See OpenX-Sound for the pretraining half of the pipeline.
| Cue category | Task | Primary cue |
|---|---|---|
| Event-triggered alarms | Alarm Clock | alarm ringing |
| Event-triggered alarms | Microwave | completion beep |
| Human speech | Check Yes | prosody-driven speech |
| Human speech | Interrupt | spoken interruption |
| Continuous process sounds | Pour Water | pouring sound evolution |
| Continuous process sounds | Boil Water | boiling sound evolution |
| Physical interaction feedback | Check Materials | contact acoustics |
| Method | Type | Average sound-causal success |
|---|---|---|
| OpenVLA | VLA | 0.10 |
| π0.5 | VLA | 0.14 |
| ManiWAV | audio-native | 0.26 |
| Play it by Ear | audio-native | 0.28 |
| OpenVLA-ASR | VLA + ASR | 0.29 |
| π0.5-ASR | VLA + ASR | 0.35 |
| OpenVLA-Waveform | VLA + waveform | 0.53 |
| π0.5-Waveform | VLA + waveform | 0.61 |
| HEAR | VSLA | 0.81 |