# HEAR — Full page content (English + 中文) # # Source: https://hear.irmv.top/ # The complete text of the HEAR project page in both English and Simplified # Chinese, as plain Markdown, for direct ingestion by LLMs, retrieval- # augmented generation pipelines and AI agents. # # Index: https://hear.irmv.top/llms.txt # English: https://hear.irmv.top/index.md # Chinese: https://hear.irmv.top/zh/index.md # Citation: https://hear.irmv.top/cite.bib # Sitemap: https://hear.irmv.top/sitemap.xml # Paper: https://arxiv.org/abs/2603.16086 # Code: https://github.com/IRMVLab/HEAR # Dataset: https://huggingface.co/datasets/biubiu2/OpenX-Sound # # License: page content CC BY-SA 4.0; code and datasets Apache-2.0. # # =========================================================================== # PART 1 / 2 — ENGLISH # =========================================================================== # Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation Markdown mirror of — provided so that LLM crawlers, answer engines and AI agents do not need to parse HTML. Chinese version: · LLM index: · Full dump: **Authors:** Chang Nie¹, Tianchen Deng¹, Guangming Wang², Zhe Liu¹, Hesheng Wang¹ ¹ Shanghai Jiao Tong University, China (School of Automation and Intelligent Sensing; IRMV Lab) · ² University of Cambridge, UK **Status:** Accepted for publication in *The International Journal of Robotics Research* (IJRR). Preprint: arXiv:2603.16086 (`cs.RO`), first posted 17 March 2026. **Resources:** [arXiv](https://arxiv.org/abs/2603.16086) · [PDF](https://arxiv.org/pdf/2603.16086.pdf) · [Code (Apache-2.0)](https://github.com/IRMVLab/HEAR) · [OpenX-Sound dataset](https://huggingface.co/datasets/biubiu2/OpenX-Sound) · [Model weights](https://huggingface.co/biubiu2) --- ## In one paragraph HEAR is a Vision-Sound-Language-Action (VSLA) framework for sound-centric robot manipulation. It identifies the **Blind Execution Interval (BEI)** — the gap created by system latency and open-loop action chunking in which a transient sound such as a beep, click, rattle or collision can appear and vanish between two policy queries — and addresses it with **causal audio memory**, **omni-sensory reasoning**, an **audio world model** for temporal grounding, and **smooth flow-matching action generation**. HEAR reaches **81%** sound-causal success on the HEAR-Bench simulation suite and **70%** across four real-world Franka Panda tasks, and it ships with the **OpenX-Sound** pretraining dataset and the **HEAR-Bench** benchmark. ## Key facts | | | |---|---| | Paper | Accepted for publication in *The International Journal of Robotics Research* (IJRR). Preprint arXiv:2603.16086 (`cs.RO`), 17 March 2026. | | Core problem | Sound-centric manipulation: the decision-critical evidence is a short-lived acoustic event, not a persistent visual state. | | Key formalism | The Blind Execution Interval (BEI), a system-level timing bottleneck for chunked, open-loop Vision-Language-Action policies. | | Method | HEAR = Historizer (causal audio memory) + Envisioner (omni-modal reasoning) + Advancer (audio world model) + Realizer (flow-matching action chunks). | | Headline result | 81% average sound-causal success on HEAR-Bench across seven simulation tasks (vs 61% strongest waveform adapter, 35% strongest ASR, 14% vision-only). | | Real robot | 70% average across four Franka Panda tasks under the calibrated comparison setup; 54% under a uniform, uncalibrated acoustic setup; strongest VLA adapter baseline 45%. | | Ablation finding | Removing the Historizer drops HEAR-Bench average success from 0.81 to 0.57. | | Measured timing | Franka deployment: executed action-chunk interval ≈2.1 s, effective BEI ≈2.3 s; chunk horizon H = 16 for all methods. | ## From VLA to VSLA Modern Vision-Language-Action (VLA) policies map images, language and robot state directly to action. This works when task-relevant evidence is visually persistent — a cup stays on the table, a drawer remains open. Recent systems have begun to add audio, but in most cases sound is still treated as an episodic input before action, or mainly as a channel for speech understanding. **Sound-centric manipulation** is different. The critical evidence may be a brief beep, a collision click, a subtle change in boiling sound, or the prosody of a spoken confirmation. These cues are short, non-repeatable, and only meaningful if the robot listens at the right moment during execution. In the wider landscape of embodied AI and physical AI, hearing is the modality that tells an agent *when* something happened, not only *where* it is. Existing ways of attaching sound to VLA are too static for this. Automatic speech recognition discards non-speech cues and prosody; waveform-as-image adapters flatten a temporal signal into a single visual snapshot. Both become brittle when the cue is brief, when it happens between two policy queries, or when the task depends on how sound evolves rather than on one isolated event. This is where modern **action chunking** becomes a problem. Large policies predict a chunk of actions and execute it open-loop to keep motion smooth. During that interval, new observations cannot change the current command sequence. For sound-centric tasks this creates a structural blind spot: a short cue can happen and vanish before the next decision ever sees it. We call this the **Blind Execution Interval**. These limitations motivate the **Vision-Sound-Language-Action** paradigm. VSLA extends VLA from “see and act” to “see, hear, remember, and react” under delayed asynchronous control. ## Research context - **Vision-Language-Action (VLA).** VLA models map images, language and robot state to continuous actions and are the dominant architecture for general-purpose manipulation. HEAR is a VLA-family policy: it keeps the same observation interface shape, adds a streaming audio channel, and studies what happens to that interface when decisions are delayed and actions are executed in chunks. - **Multi-sensory VLAs.** A clear recent trend is extending the modality set of VLA policies — for example vision–tactile–language–action models that add touch to the observation stack. VSLA is the same move for hearing: sound becomes a first-class, continuously streaming observation rather than an instruction or an afterthought. - **World models and World Action Models.** World-model-based policies learn how a scene evolves, not only how to react to it. HEAR's Advancer is formulated as an **audio world model**: it predicts near-future discrete audio codes so the latent state encodes acoustic progression, which is what keeps the policy stable through long, visually quasi-static waiting phases. It is a training-time objective and is removed at deployment. - **Physical AI and embodied AI.** HEAR targets embodied agents acting in the physical world — the setting usually described as physical AI or embodied intelligence. Its subject is the agent's sensory interface: a robot that must know when contact occurred, when a process changed state, or when an external event demands a response. - **Real-time and chunked control.** A large body of recent work attacks the latency and staleness of action-chunked policies — asynchronous inference, real-time chunking, adaptive chunk lengths. HEAR studies the same execution gap from the other side: not *when* the policy runs, but **which evidence is lost while it is not running**. The Blind Execution Interval is a sensory problem, not only a compute problem. - **Robot audition and contact acoustics.** Sound has a long history in robotics: material estimation from impact, grasp-stability assessment, contact microphones as a cheap proxy for touch, and active acoustic probing. HEAR builds on that literature and asks a question those systems do not: how to keep a fleeting acoustic event alive until a slow, chunked policy can act on it. *This framing is descriptive: it places HEAR among current research directions rather than claiming priority over them. The paper's own contributions are the VSLA formulation, the BEI analysis, the four-module HEAR architecture, and the OpenX-Sound and HEAR-Bench resources.* ## What we propose 1. **The VSLA paradigm and the BEI formulation.** VSLA is formalized as a delayed, chunked control setting in which streaming audio, vision, language and proprioception jointly condition action generation. The BEI is identified as a system-level timing bottleneck that can make transient acoustic evidence unavailable, weakly represented, or temporally ambiguous for memoryless policies. 2. **The HEAR framework.** A VSLA policy architecture combining causal audio memory (Historizer), multimodal reasoning (Envisioner), training-time temporal grounding through predictive audio dynamics (Advancer), and smooth flow-matching action generation (Realizer). 3. **Robotics-specific data and sound-causal evaluation.** OpenX-Sound as an audio-visual-action temporal-alignment pretraining resource, and HEAR-Bench for event-conditioned, sound-causal manipulation evaluation under strict timing rules. ## How HEAR works ### Historizer — causal audio memory A streaming stateful transformer that updates a compact causal memory from incoming audio packets. It targets the BEI directly by preserving short-lived cues that would otherwise disappear from a fixed per-query window. Instead of forcing the backbone to process very long raw windows, it carries forward a compressed memory state aligned with real execution gaps — this is what lets the next decision know that a critical cue just happened even if the cue itself has vanished. Ablation: removing it drops HEAR-Bench average success from 0.81 to 0.57; replacing it with a simpler recurrence or EMA/pooling memory gives 0.67 and 0.62. ### Envisioner — multi-sensory reasoning A hierarchical multimodal reasoner. A high-level omni-model fuses vision, language, proprioception, the current audio window and Historizer memory into semantic context; a low-level model reuses this context for control-oriented features. This split matters because sound-centric tasks often contain visually similar phases with different intent — waiting, monitoring, reacting, or overriding an action already in progress. ### Advancer — an audio world model Predicts near-future audio codes from latent representations, injecting explicit temporal grounding that helps the policy disambiguate long quasi-static waiting phases. Rather than learning only a reactive observation-to-action mapping, it learns how the acoustic scene is expected to evolve and couples that predicted future back to control. It is a training-time objective and is removed at deployment, so the temporal structure it teaches stays in the latent space without adding inference cost. Ablation: 0.81 → 0.73. ### Realizer — smooth action chunks Transforms the inferred control state into smooth joint-position action chunks using conditional flow matching. This is not just about nicer motion: in sound-centric manipulation, jerky behaviour injects ego-noise and can mask weak task-relevant acoustic cues. Smoother chunks improve both control quality and acoustic observability. ## Training data and evaluation **OpenX-Sound** augments selected Open X-Embodiment episodes with temporally aligned audio. Original multi-view RGB, language instructions, proprioception and expert actions are preserved; 98.7% of augmented clips were verified within a 100 ms synchronization tolerance. Because the base omni-modal backbone already has broad general multimodal pretraining, OpenX-Sound is used as a robotics-specific audio-visual-action temporal-alignment stage — worth 0.81 versus 0.69 when skipped — rather than as generic multimodal pretraining or a replacement for native robot audio. **HEAR-Bench** is built on RoboTwin 2.0 and provides a streaming microphone channel plus a sound-causal success rule: if the robot reaches the geometric goal before the required acoustic cue has occurred, the trial is recorded as a failure. Seven simulation tasks cover four cue categories: | Category | Tasks | Primary cue | |---|---|---| | Event-triggered alarms | Alarm Clock, Microwave | alarm ringing; completion beep | | Human speech | Check Yes, Interrupt | prosody-driven speech; spoken interruption | | Continuous process sounds | Pour Water, Boil Water | pouring sound evolution; boiling sound evolution | | Physical interaction feedback | Check Materials | contact acoustics | Four real-robot tasks on a Franka Panda add room reverberation, background noise, mechanical ego-noise and stronger visual aliasing: Moka Coffee (process monitoring), Answer Phone (multi-stage speech and events), Shake Bottle (active acoustic sensing), Real Alarm Clock (robust waiting under domain shift). ## Results All numbers are **sound-causal success rates**: a trial counts only if the robot completes the physical goal *after* the required acoustic condition has occurred. 100 independent trials per task, randomized cue timing and initial visual state, chunk horizon H = 16 for all methods. ### HEAR-Bench (simulation, RoboTwin 2.0, seven tasks, average success) | Method | Type | Average success | |---|---|---| | OpenVLA | VLA, vision only | 0.10 | | π0.5 | VLA, vision only | 0.14 | | ManiWAV | compact audio-native | 0.26 | | Play it by Ear | compact audio-native | 0.28 | | OpenVLA-ASR | VLA + speech transcript | 0.29 | | π0.5-ASR | VLA + speech transcript | 0.35 | | OpenVLA-Waveform | VLA + waveform image | 0.53 | | π0.5-Waveform | VLA + waveform image | 0.61 | | **HEAR** | **VSLA** | **0.81** | ### Real-robot deployment (Franka Panda, four tasks) | Method | Moka Coffee | Answer Phone | Shake Bottle | Real Alarm Clock | Average | |---|---|---|---|---|---| | OpenVLA | 0.00 | 0.00 | 0.22 | 0.01 | 0.06 | | π0.5 | 0.00 | 0.01 | 0.48 | 0.04 | 0.13 | | OpenVLA-ASR | 0.05 | 0.05 | 0.19 | 0.63 | 0.23 | | OpenVLA-Waveform | 0.13 | 0.10 | 0.41 | 0.77 | 0.35 | | Play it by Ear / ManiWAV | 0.18 | 0.19 | 0.42 | 0.85 | 0.41 | | π0.5-Waveform | 0.19 | 0.17 | 0.54 | 0.90 | 0.45 | | **HEAR** | **0.51** | **0.43** | **0.88** | **0.96** | **0.70** | **Reporting note.** Under a uniform, uncalibrated acoustic setup HEAR averages **0.54** across the four real-robot tasks, which the paper reports as a deployment-sensitivity reference; the 0.70 figure is the calibrated comparison in which the microphone setup and task-specific data configuration for the two hardest tasks were synchronized across all methods. Both numbers appear in the paper, and this page reports them separately rather than quoting only the higher one. ## Glossary **Sound-centric manipulation** — Robot manipulation in which the decision-critical evidence is carried by sound rather than by persistent visual state: a completion beep, a contact click, a rattle revealing hidden contents, a boiling or sputtering transition, or the prosody of a spoken confirmation. **Vision-Sound-Language-Action (VSLA)** — A continuous control paradigm in which a robot policy is conditioned on vision, streaming audio, language and proprioception under delayed decision loops. VSLA extends Vision-Language-Action (VLA) from “see and act” to “see, hear, remember and react”. **Blind Execution Interval (BEI)** — The interval created when a VLA policy executes a predicted action chunk open-loop. Because new observations cannot change the outgoing command sequence, a transient acoustic cue can occur and vanish entirely between two policy queries. HEAR measures roughly 2.3 s of effective BEI on a Franka Panda deployment. **Causal audio persistence** — The property of a policy interface that keeps a short-lived acoustic event available at the first decision boundary after it occurs, even if the sound itself is no longer audible by then. **Temporal grounding** — A representation of how a task is progressing over time, needed to keep a chunked policy stable through long waiting phases in which vision is quasi-static. In HEAR it is learned by predicting near-future audio codes. **Audio world model** — A model that predicts how an acoustic scene will evolve rather than only reacting to its current state. HEAR's Advancer is an audio world model used as a training-time objective for temporal grounding. **Action chunking** — Predicting a short sequence of future actions at once and executing them open-loop for smooth motion. It hides inference latency but creates the perception gap that the BEI describes. **Flow matching** — A generative modelling approach that learns a continuous vector field transporting noise to data, used in HEAR's Realizer to produce smooth joint-position action chunks. **Sound-causal success rate** — An evaluation metric in which a trial counts as successful only if the robot completes the physical goal after the required acoustic condition has occurred. Visually plausible but acoustically premature completions are recorded as failures. **Active acoustic sensing** — Perception in which the robot deliberately generates a repeatable motion — for example shaking a container — so that the resulting sound reveals a hidden physical state that cannot be observed passively. **Robot audition** — The robotics counterpart of computational auditory scene analysis: using microphones on a robot to interpret environmental sound, including non-speech events, for control and interaction. **Contact acoustics** — Sound produced by physical contact between the robot, a tool and an object. Its timbre carries information about material, grasp quality and object state, making it a low-cost proxy for tactile sensing. ## Experiment videos 1. **Moka Coffee** — long-horizon process monitoring; pouring starts only after the sputtering phase is detected. [MP4](https://hear.irmv.top/static/videos/moka_pot_all_web.mp4) 2. **Answer Phone** — multi-stage progress tracking with ring detection, speech understanding and end-of-call recognition under severe visual aliasing. [MP4](https://hear.irmv.top/static/videos/telephone_all.mp4) 3. **Shake Bottle (Empty)** — active acoustic sensing where the robot must create the evidence it needs. [MP4](https://hear.irmv.top/static/videos/empty_all.mp4) 4. **Shake Bottle (Occupied)** — companion case under a different hidden physical state. [MP4](https://hear.irmv.top/static/videos/occupied_all.mp4) 5. **Real Alarm Clock** — sound-causal waiting under real acoustic domain shift. [MP4](https://hear.irmv.top/static/videos/alarm_all.mp4) ## FAQ **What is HEAR?** HEAR is a robot manipulation framework that lets a policy use sound while it is acting. It is built on the Vision-Sound-Language-Action (VSLA) paradigm and combines four components: a Historizer that keeps a compact causal memory of streaming audio across execution gaps, an Envisioner that fuses vision, language, proprioception and audio into control-ready features, an Advancer that acts as an audio world model by predicting near-future audio codes during training, and a Realizer that generates smooth action chunks with conditional flow matching. **What is Vision-Sound-Language-Action (VSLA)?** VSLA is a continuous control paradigm in which a robot policy is conditioned on vision, streaming audio, language and proprioception under delayed decision loops. Standard VLA policies assume task-relevant evidence is visually persistent and usually treat audio as a static pre-execution prompt or as speech understanding only. VSLA instead treats raw audio as a first-class, continuously streaming observation that must be preserved until the policy can act on it. **What is the Blind Execution Interval (BEI)?** The gap created when a large VLA policy predicts a chunk of actions and executes them open-loop for smooth motion. During that interval new sensor observations cannot change the commands already being sent to the robot. For vision this is usually tolerable because visual state persists; for a brief sound it is not, because the event can occur and finish entirely inside the gap. On the authors' Franka Panda deployment the executed action-chunk interval is about 2.1 s and the effective BEI is about 2.3 s. The bottleneck is evidence preservation, not instantaneous preemption. **How is HEAR different from existing audio-aware robot policies and ASR-based VLA models?** ASR transcribes speech into text, discarding non-speech cues and prosody. Waveform-as-image adapters render a short clip as a 2D plot passed as another camera view, collapsing a temporal signal into a static snapshot that is sensitive to window alignment. Both are episodic: sound heard *before* acting rather than *while* acting. HEAR encodes the raw 1D waveform, maintains causal audio memory across execution gaps, and is evaluated under a strict sound-causal success rule. On HEAR-Bench HEAR reaches 81% average success versus 61% (strongest waveform adapter), 35% (strongest ASR) and 14% (vision-only). **What is HEAR-Bench?** A sound-centric manipulation benchmark built on RoboTwin 2.0 with a streaming microphone channel and a sound-causal success rule: reaching the geometric goal before the required acoustic cue counts as a failure. Seven tasks cover event-triggered alarms, human speech, continuous process sounds and physical interaction feedback, with randomized cue timing over 100 independent trials each. **What is OpenX-Sound?** An audio-augmented pretraining resource. Selected Open X-Embodiment episodes keep their original multi-view RGB, language instructions, proprioception and expert actions, and gain a temporally aligned audio track; 98.7% of augmented clips were verified within a 100 ms synchronization tolerance. It is used as a robotics-specific audio-visual-action temporal-alignment stage rather than as a replacement for native robot audio. **How does HEAR relate to world models and World Action Models (WAM)?** HEAR's Advancer is formulated as an audio world model: it predicts near-future discrete audio codes from latent representations, injecting explicit temporal grounding that helps disambiguate long visually quasi-static waiting phases. It is a training-time objective removed at deployment, so HEAR couples predictive state modelling with action generation while keeping inference cost unchanged. Where a purely reactive VLA learns p(action | observation, language), HEAR additionally learns how the acoustic scene is expected to evolve before it acts. **How does HEAR relate to physical AI, embodied AI and agentic robotics?** HEAR targets embodied agents acting in the physical world — the setting usually described as physical AI or embodied intelligence. Its subject is the agent's sensory interface: a robot that must know when contact occurred, when a process changed state, or when an external event demands a response. Its central claim — that transient acoustic evidence must survive the execution gap — is a timing and memory requirement any agent under delayed, chunked control inherits. **What results does HEAR achieve?** 81% average sound-causal success on HEAR-Bench across seven simulation tasks (61% strongest waveform-adapter VLA, 35% strongest ASR, 28%/26% compact audio-native, 14% vision-only). On a physical Franka Panda across four real-world tasks, 70% average under the calibrated comparison setup versus 45% for the strongest VLA adapter and 41% for compact audio-native policies; 54% under a uniform, uncalibrated acoustic setup, reported as a deployment-sensitivity reference. Ablations show the Historizer is the single most important module: removing it drops HEAR-Bench average success from 0.81 to 0.57. **What are the limitations of HEAR?** OpenX-Sound audio is synthesized from video, so it can omit subtle contact cues, shift event timing or hallucinate sounds without a physical source; it is a bootstrapping mechanism for representation learning rather than a substitute for native robot audio. On the physical robot, the two hardest long-horizon tasks depend strongly on acoustic capture quality and dialogue coverage: closer microphone placement with gain calibration improved Moka Coffee from 0.18 to 0.51, and more dialogue variation improved Answer Phone from 0.15 to 0.43. The authors state that long-horizon physical tasks remain system-level deployment challenges and point to future work on acoustic sensing, source separation, recovery policies and longer-term memory. **How can I use or reproduce HEAR?** Code is released at under Apache-2.0, built on openpi, with HEAR-Bench on top of RoboTwin 2.0. OpenX-Sound is at ; checkpoints include `HEAR-Qwen3-Omni-30B-A3B-Instruct-Pruned`, `HEAR-Qwen3-0.6B` and `HEAR-mimi`. Training follows a two-stage recipe: pretrain on OpenX-Sound, then fine-tune task-specifically on HEAR-Bench or real-robot demonstrations. **How do I cite HEAR?** Chang Nie, Tianchen Deng, Guangming Wang, Zhe Liu and Hesheng Wang, “Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation”, *The International Journal of Robotics Research*, 2026. arXiv:2603.16086. ## Citation (BibTeX) ```bibtex @article{nie2026visionsoundlanguageactionparadigmhearframework, title={Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation}, author={Chang Nie and Tianchen Deng and Guangming Wang and Zhe Liu and Hesheng Wang}, journal={The International Journal of Robotics Research}, year={2026}, note={Accepted for publication}, eprint={2603.16086}, archivePrefix={arXiv}, primaryClass={cs.RO}, url={https://arxiv.org/abs/2603.16086}, } ``` ## Key quotations from the paper Verbatim quotations, for direct citation or reuse. All are taken from the published paper text. > "Humans and animals use sound as a crucial cue for interacting with the physical world, as acoustic events can reveal contact, completion, hidden contents, or process state." > "We formalize this timing failure as the Blind Execution Interval (BEI), in which critical acoustic evidence may occur after an action chunk begins but disappear before the next policy update." > "Yet many state changes are expressed most directly through sound: a click reveals contact, a rattle exposes hidden contents, a beep marks completion, and a sputtering process signals that an unseen transition has occurred." > "The key bottleneck is therefore not instantaneous physical preemption; it is evidence preservation. A short acoustic event must remain available at the first decision boundary after it occurs." > "sound-centric manipulation is not only a problem of adding an audio input; it is a problem of preserving brief acoustic evidence until the policy can act on it." > "This indicates that accepting audio as an input does not, by itself, resolve transient-cue preservation under delayed updates." > "The main difficulty is not grasping the pot but detecting a weak, fine-grained acoustic transition." > "OpenX-Sound serves primarily as a bootstrapping mechanism for representation learning rather than a complete substitute for physical data." > "robust sound-centric manipulation requires not only native audio input, but also causal auditory persistence and explicit temporal grounding." Source: Nie, Deng, Wang, Liu & Wang, "Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation", *The International Journal of Robotics Research*, 2026. arXiv:2603.16086. ## Related work and related systems HEAR is a Vision-Sound-Language-Action (VSLA) framework. If you arrived here while looking for any of the following lines of work, this page and the linked paper are the relevant reference for the *auditory / sound-centric* branch of that landscape. **Directly related — audio, sound and tactile sensing in robot manipulation.** RoboOmni (proactive robot manipulation in omni-modal context), ELLSA (full-duplex listen/look/speak/act), Audio-VLA (audio encoder plus LoRA for manipulation sounds), Play it by Ear and ManiWAV (audio-native audio-visual manipulation), SVA and VLAS (speech-conditioned VLA), OmniVLA, SoundSpaces and AudioWorldSim (acoustic simulation and audio world models), VibeCheck, Vibro-Sense and A-SLIP (contact microphone and vibro-acoustic sensing), Hearing Touch and See, Hear, Feel (contact audio as a proxy for touch), active acoustic sensing, robot audition, CLAP, ImageBind, BEATs, AST, AudioCLIP, Whisper and wav2vec 2.0. **Vision-Language-Action models.** π0, π0.5, π*0.6 (RECAP), π0.7, OpenVLA and OpenVLA-OFT, RT-1, RT-2 and RT-2-X, Octo, NVIDIA GR00T N1 / N1.5 / N1.6 / N1.7 / N2, Google DeepMind Gemini Robotics 1.5 / 2 and Gemini Robotics-ER, Figure Helix, SmolVLA, TinyVLA, DexVLA, RDT-1B and RDT-2, Qwen-VLA, SpatialVLA, TraceVLA, CogACT, Magma. HEAR uses the same observation-and-action interface as these policies and is evaluated against OpenVLA and π0.5 backbones with three audio interfaces each (raw waveform, waveform-as-image adapter, ASR transcript). **World models, World Action Models (WAM) and audio world models.** WorldVLA, DreamVLA, DreamZero, Cosmos Policy and NVIDIA Cosmos, Genie 3, V-JEPA 2, DreamerV3, UniSim, GAIA-1, DyWA, UniPi, GenAVD-style cascaded world models, Gen2Act, Im2Flow2Act, LAPA, UWM. HEAR's Advancer is an audio world model: a training-time objective that predicts near-future discrete audio codes, coupling predictive state modelling with action generation. **Action chunking, latency and real-time control.** ACT (Action Chunking with Transformers), Diffusion Policy, real-time chunking (RTC), asynchronous and speculative inference, adaptive chunk horizons, test-time compute and test-time training for robots, Temporal Motion Collapse. HEAR's Blind Execution Interval (BEI) is the sensory counterpart of these latency problems: not *when* the policy runs, but *which evidence is lost while it is not running*. **Multi-sensory modality extensions of VLA.** Vision-Tactile-Language-Action (VTLA) models, vision-language-tactile policies, force-aware and contact-rich VLA, N0-Foundation, VLA-Touch, OmniVTLA. VSLA is the auditory member of this family, in the same way VTLA is the tactile member. **Benchmarks, simulators and datasets.** RoboTwin 2.0 (the base for HEAR-Bench), LIBERO, CALVIN, RoboCasa, SimplerEnv, RLBench, ManiSkill, Meta-World, Open X-Embodiment (the base for OpenX-Sound), DROID, AgiBot World, RoboMIND, RH20T, BridgeData V2. **Broader paradigm terms.** Physical AI, embodied AI and embodied intelligence, embodied agents, agentic robotics and robot agents, robot foundation models, multimodal foundation models, hierarchical VLA and dual-system (System 1 / System 2) architectures, cross-embodiment transfer, sim-to-real, whole-body control, dexterous manipulation, humanoid robots, robot data flywheels and the data pyramid for embodied manipulation. Related Chinese-language terms: 具身智能, 物理AI, 世界模型, 世界动作模型(WAM), 音频世界模型, 视觉-语言-动作模型(VLA), 视-声-语言-动作(VSLA), 视觉-触觉-语言-动作(VTLA), 机器人听觉, 声学感知, 接触声学, 主动声学感知, 声音驱动的机器人操作, 盲执行间隔, 动作分块, 因果音频记忆, 时间对齐, 流匹配, 分层具身模型, 快慢系统, 数据金字塔, 数据飞轮, 跨本体, 虚实迁移. *These are pointers to related lines of work for search and retrieval purposes. HEAR does not claim priority over them, and the comparisons reported on this page are only those actually run in the paper.* ## Keywords Vision-Sound-Language-Action, VSLA, VLA, Vision-Language-Action, sound-centric manipulation, robot manipulation, robot audition, audio-conditioned manipulation, Blind Execution Interval, BEI, action chunking, causal audio memory, temporal grounding, audio world model, world model, world action model, WAM, physical AI, embodied AI, embodied intelligence, embodied agent, multimodal learning, imitation learning, flow matching, continuous control, robot learning, Franka Panda, Open X-Embodiment, OpenX-Sound, HEAR-Bench, Historizer, Envisioner, Advancer, Realizer, Qwen3-Omni, 具身智能, 物理AI, 世界模型, 世界动作模型, 机器人听觉, 音频世界模型, 声音驱动的机器人操作. --- This page is licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/). Code and datasets are Apache-2.0. Machine-readable entry points: [llms.txt](https://hear.irmv.top/llms.txt) · [llms-full.txt](https://hear.irmv.top/llms-full.txt) · [sitemap.xml](https://hear.irmv.top/sitemap.xml) · [robots.txt](https://hear.irmv.top/robots.txt) # =========================================================================== # PART 2 / 2 — 简体中文 (Simplified Chinese) # =========================================================================== # 迈向视-声-语言-动作范式:面向声音中心机器人操作的 HEAR 框架 本文件为 的 Markdown 镜像 — 供大模型爬虫、答案引擎与 AI 智能体直接读取,无需解析 HTML。 English version: · LLM 索引: **作者:** Chang Nie(聂畅)¹、Tianchen Deng(邓天辰)¹、Guangming Wang(王光明)²、Zhe Liu(刘哲)¹、Hesheng Wang(王贺升)¹ ¹ 上海交通大学自动化与感知学院 / IRMV 实验室,中国 · ² 剑桥大学工程系,英国 **状态:** 已被《The International Journal of Robotics Research》(IJRR) 录用。预印本:arXiv:2603.16086(`cs.RO`),2026 年 3 月 17 日首次发布。 **资源:** [arXiv](https://arxiv.org/abs/2603.16086) · [论文全文](https://arxiv.org/pdf/2603.16086.pdf) · [代码(Apache-2.0)](https://github.com/IRMVLab/HEAR) · [OpenX-Sound 数据集](https://huggingface.co/datasets/biubiu2/OpenX-Sound) · [模型权重](https://huggingface.co/biubiu2) --- ## 一段话概括 HEAR 是一个面向**声音中心机器人操作(sound-centric manipulation)**的**视-声-语言-动作(Vision-Sound-Language-Action, VSLA)**框架。它指出 **盲执行间隔(Blind Execution Interval, BEI)**——由系统延迟与开环动作分块造成的感知空档:一声提示音、一次碰撞咔哒、一阵晃动声或一个碰撞事件可能在下一次策略推理之前发生并消失——并通过**因果音频记忆**、**全方位多模态推理**、用于时间对齐的**音频世界模型**以及**平滑流匹配动作生成**来应对。HEAR 在 HEAR-Bench 仿真基准上取得 **81%** 的声音因果成功率,在四项真实 Franka Panda 任务上取得 **70%**,并同时开源 **OpenX-Sound** 预训练数据集与 **HEAR-Bench** 基准。 ## 关键事实 | | | |---|---| | 论文 | 已被《The International Journal of Robotics Research》(IJRR) 录用。预印本 arXiv:2603.16086(`cs.RO`),2026-03-17。 | | 核心问题 | 声音中心操作:决定成败的证据是一段短暂的声音事件,而不是持续可见的视觉状态。 | | 关键形式化 | 盲执行间隔(BEI)——动作分块、开环执行的 VLA 策略所固有的系统级时序瓶颈。 | | 方法 | HEAR = Historizer(因果音频记忆)+ Envisioner(多模态推理)+ Advancer(音频世界模型)+ Realizer(流匹配动作块)。 | | 主要结果 | HEAR-Bench 七项仿真任务平均 **81%**;最强波形适配基线 61%,最强 ASR 基线 35%,纯视觉 14%。 | | 真机实验 | 四项 Franka Panda 任务平均 **70%**(标定后的对比设置);未标定统一声学设置为 54%;最强 VLA 适配基线 45%。 | | 消融结论 | 移除 Historizer 后 HEAR-Bench 平均成功率从 0.81 降至 0.57。 | | 实测时序 | Franka 部署:单个动作块时长约 2.1 秒,有效 BEI 约 2.3 秒;所有方法统一使用动作块长度 H = 16。 | ## 从 VLA 到 VSLA 现代**视觉-语言-动作(VLA)**策略把图像、语言与机器人状态直接映射为动作。当任务相关证据在视觉上持续存在时——杯子一直在桌上、抽屉开着——这一范式工作得很好。近期一些系统开始引入音频,但多数情况下声音仍被当作动作之前的一次性输入,或主要用于语音理解。 **声音中心操作**则完全不同。关键证据可能是一声提示音、一次碰撞咔哒、煮水声的细微变化,或一句口头确认的语调。这些线索短暂、不可重复,只有当机器人在执行过程中的正确时刻聆听时才具有意义。在更广阔的**具身智能**与**物理AI**图景中,听觉是告诉智能体"事情在*何时*发生"的模态,而不只是"它在哪里"。 现有把声音接到 VLA 上的做法过于静态。自动语音识别(ASR)丢弃非语音线索与韵律;"波形转图像"适配器把时间信号压扁成一张静态快照。当线索很短、发生在两次策略推理之间,或任务依赖声音如何演变时,两者都变得脆弱。 这也正是现代**动作分块(action chunking)**成为问题的地方。大型策略一次预测一个动作块并以开环方式执行以保持运动平滑。在这一区间内,新观测无法改变已发出的指令序列。对声音中心任务而言,这形成了结构性盲区:一段很短的线索可能在下一次决策看到它之前就已发生并消失。我们称之为**盲执行间隔(BEI)**。 这些局限促使我们提出**视-声-语言-动作(VSLA)**范式:把 VLA 从"看见并行动"扩展为"看见、听见、记住并反应",并且是在延迟、异步的控制条件下。 ## 技术定位 - **视觉-语言-动作模型(VLA)**:VLA 把图像、语言与机器人状态映射为连续动作,是通用操作任务的主流架构。HEAR 属于 VLA 家族:保持相同的观测接口形态,增加一路流式音频,并研究当决策被延迟、动作以动作块执行时这一接口会发生什么。 - **多感官 VLA**:近期趋势是扩展 VLA 的模态集合,例如引入触觉的"视觉-触觉-语言-动作"模型。VSLA 是同一思路在听觉上的对应物。 - **世界模型与世界动作模型**:HEAR 的 Advancer 被形式化为**音频世界模型**,预测近未来离散音频编码,使隐状态编码声学演进过程,从而让策略在长时间视觉准静态等待中保持稳定。它是训练期目标,部署时移除。 - **物理AI 与具身智能**:HEAR 面向在物理世界中行动的具身智能体,关注其感官接口——机器人必须知道接触何时发生、过程何时改变状态、外部事件何时要求它反应。 - **实时与分块控制**:近期大量工作研究动作分块策略的延迟与陈旧性(异步推理、实时分块、自适应块长)。HEAR 从另一侧切入同一空档:不是"策略何时运行",而是**在它不运行的时候丢失了哪些证据**。 - **机器人听觉与接触声学**:声音在机器人领域有很长研究历史(材质估计、抓取稳定性评估、接触麦克风、主动声学探测)。HEAR 建立在其上,但提出它们没有回答的问题:如何让一段稍纵即逝的声学事件存活到分块策略能够作出反应为止。 *以上为定位性描述,用于说明 HEAR 与当前研究方向的关联,而非主张优先权。* ## 方法:HEAR 的四个模块 **Historizer — 因果音频记忆。** 一个流式有状态 Transformer,从持续到来的音频数据包中更新紧凑的因果记忆,直接针对 BEI:保住那些在固定单次查询窗口里本会消失的短暂线索。它携带与真实执行空档对齐的压缩记忆状态,让下一次决策知道"关键线索刚刚发生过",即使线索本身已消失。消融:移除后 0.81 → 0.57;换成简单循环记忆或 EMA/池化记忆分别为 0.67 和 0.62。 **Envisioner — 多感官推理。** 分层多模态推理器。高层全方位模型把视觉、语言、本体感觉、当前音频窗口与 Historizer 记忆融合为语义上下文;低层模型复用该上下文得到面向控制的特征。这一分工对"视觉相似但意图不同"的阶段(等待、监控、反应、中止)尤为重要。 **Advancer — 音频世界模型。** 从隐表示预测近未来音频编码,注入显式时间对齐信息。它不只学习从观测到动作的反应式映射,而是学习声学场景预期如何演变,并把预测的未来与动作生成耦合。作为训练期目标,部署时移除,不增加推理开销。消融:0.81 → 0.73。 **Realizer — 平滑动作块。** 使用条件流匹配把控制状态转换为平滑的关节位置动作块。这不只是让运动更好看:在声音中心操作中,抖动会引入自噪声,可能掩盖微弱但关键的声学线索。 ## 数据与评测 **OpenX-Sound** 为选定的 Open X-Embodiment 片段增加时间对齐的音轨,保留原有 RGB、语言指令、本体感觉与专家动作;98.7% 的增强片段经校验满足 100 毫秒同步容差。跳过该预训练阶段会使 HEAR-Bench 从 0.81 降到 0.69,作者将其解读为"机器人特有的音频-视觉-动作时间对齐"带来的收益。 **HEAR-Bench** 构建在 RoboTwin 2.0 之上,提供流式麦克风通道与声音因果成功规则:在所需声学线索发生之前到达几何目标即记为失败。七项仿真任务覆盖四类线索: | 线索类别 | 任务 | 主要线索 | |---|---|---| | 事件触发提示音 | Alarm Clock、Microwave | 闹铃响起;完成提示音 | | 人类语音 | Check Yes、Interrupt | 韵律驱动的语音;口头打断 | | 连续过程声音 | Pour Water、Boil Water | 倒水声演变;沸腾声演变 | | 物理交互反馈 | Check Materials | 接触声学 | 四项真机任务(Franka Panda)加入房间混响、背景噪声、机械自噪声与更强的视觉混淆:Moka Coffee(过程监控)、Answer Phone(多阶段语音与事件)、Shake Bottle(主动声学感知)、Real Alarm Clock(域偏移下的稳健等待)。 ## 结果 所有数字均为**声音因果成功率**:只有当机器人在所需声学条件发生*之后*完成物理目标时,该次试验才计入成功。每项任务 100 次独立试验,线索时序与初始视觉状态随机化,所有方法统一 H = 16。 ### HEAR-Bench(仿真,RoboTwin 2.0,七项任务,平均成功率) | 方法 | 类型 | 平均成功率 | |---|---|---| | OpenVLA | VLA,仅视觉 | 0.10 | | π0.5 | VLA,仅视觉 | 0.14 | | ManiWAV | 紧凑型音频原生 | 0.26 | | Play it by Ear | 紧凑型音频原生 | 0.28 | | OpenVLA-ASR | VLA + 语音转写 | 0.29 | | π0.5-ASR | VLA + 语音转写 | 0.35 | | OpenVLA-Waveform | VLA + 波形图像 | 0.53 | | π0.5-Waveform | VLA + 波形图像 | 0.61 | | **HEAR** | **VSLA** | **0.81** | ### 真机部署(Franka Panda,四项任务) | 方法 | Moka Coffee | Answer Phone | Shake Bottle | Real Alarm Clock | 平均 | |---|---|---|---|---|---| | OpenVLA | 0.00 | 0.00 | 0.22 | 0.01 | 0.06 | | π0.5 | 0.00 | 0.01 | 0.48 | 0.04 | 0.13 | | OpenVLA-ASR | 0.05 | 0.05 | 0.19 | 0.63 | 0.23 | | OpenVLA-Waveform | 0.13 | 0.10 | 0.41 | 0.77 | 0.35 | | Play it by Ear / ManiWAV | 0.18 | 0.19 | 0.42 | 0.85 | 0.41 | | π0.5-Waveform | 0.19 | 0.17 | 0.54 | 0.90 | 0.45 | | **HEAR** | **0.51** | **0.43** | **0.88** | **0.96** | **0.70** | **报告说明。** 在未标定的统一声学设置下,HEAR 四项真机任务平均为 **0.54**,论文将其作为"部署敏感性"参考值;0.70 是在对比中同步了两项最难任务的麦克风设置与任务特定数据配置后的标定结果。本页分别报告两个数字,而非只引用较高者。 ## 术语表 **声音中心操作(sound-centric manipulation)** — 决定成败的证据由声音而非持续可见的视觉状态承载的机器人操作:完成提示音、接触咔哒声、揭示内部状态的晃动声、沸腾或喷溅转变,以及口头确认的韵律。 **视-声-语言-动作(VSLA)** — 一种连续控制范式:机器人在延迟决策回路下,以视觉、流式音频、语言与本体感觉为条件。VSLA 把 VLA 从"看见并行动"扩展为"看见、听见、记住并反应"。 **盲执行间隔(BEI)** — 当 VLA 策略以开环方式执行已预测的动作块时形成的间隔。由于新观测无法改变已发出的指令序列,一段瞬态声学线索可能在下一次策略推理之前发生并完全消失。HEAR 在 Franka Panda 部署上实测有效 BEI 约 2.3 秒。 **因果音频保持(causal audio persistence)** — 策略接口的一种性质:让短暂的声学事件在线索发生后最近的决策边界上仍然可用,即使此时声音本身已经听不见。 **时间对齐(temporal grounding)** — 一种关于任务如何随时间推进的表示,用于让分块策略在视觉准静态的长时间等待中保持稳定。在 HEAR 中通过预测近未来音频编码来学习。 **音频世界模型(audio world model)** — 预测声学场景将如何演变的模型,而非仅对当前状态作出反应。HEAR 的 Advancer 即为用于时间对齐的训练期音频世界模型。 **动作分块(action chunking)** — 一次预测一小段未来动作并以开环方式执行以保持运动平滑。它掩盖了推理延迟,但制造了 BEI 所描述的感知空档。 **流匹配(flow matching)** — 一种生成式建模方法,学习把噪声输运到数据的连续向量场;在 HEAR 的 Realizer 中用于生成平滑的关节位置动作块。 **声音因果成功率(sound-causal success rate)** — 只有当机器人在所需声学条件发生之后完成物理目标时,该次试验才计为成功;视觉上看似合理但在声学上过早的完成记为失败。 **主动声学感知(active acoustic sensing)** — 机器人主动产生可重复的运动(例如摇晃容器),使由此产生的声音揭示无法被动观测到的隐藏物理状态。 **机器人听觉(robot audition)** — 计算听觉场景分析的机器人对应物:利用机器人搭载的麦克风解释环境声音(含非语音事件),用于控制与交互。 **接触声学(contact acoustics)** — 机器人与工具、物体之间物理接触产生的声音。其音色携带材质、抓取质量与物体状态的信息,可作为触觉感知的低成本替代。 ## 实验视频 1. **Moka Coffee(摩卡壶煮咖啡)** — 长时序过程监控;检测到喷溅阶段后才倒出。[MP4](https://hear.irmv.top/static/videos/moka_pot_all_web.mp4) 2. **Answer Phone(接电话)** — 严重视觉混淆下的多阶段进程跟踪(铃声检测、语音理解、通话结束识别)。[MP4](https://hear.irmv.top/static/videos/telephone_all.mp4) 3. **Shake Bottle(空瓶)** — 主动声学感知,机器人必须自己制造所需证据。[MP4](https://hear.irmv.top/static/videos/empty_all.mp4) 4. **Shake Bottle(有物)** — 另一种隐藏物理状态下的对照案例。[MP4](https://hear.irmv.top/static/videos/occupied_all.mp4) 5. **Real Alarm Clock(真实闹钟)** — 真实声学域偏移下的声音因果等待。[MP4](https://hear.irmv.top/static/videos/alarm_all.mp4) ## 常见问题 **HEAR 是什么?** HEAR 是一个让机器人策略在动作过程中使用声音的操作框架,建立在视-声-语言-动作(VSLA)范式之上,由四个组件构成:Historizer(跨越执行空档维护流式音频的紧凑因果记忆)、Envisioner(把视觉、语言、本体感觉与音频融合为控制特征)、Advancer(作为音频世界模型在训练时预测近未来音频编码)、Realizer(用条件流匹配生成平滑动作块)。已被 IJRR 录用。 **什么是视-声-语言-动作(VSLA)?** VSLA 是一种连续控制范式:机器人在延迟决策回路下,以视觉、流式音频、语言与本体感觉为条件。标准 VLA 假定任务相关证据在视觉上持续存在,通常把音频当作动作之前的一次性提示或只用于语音理解。VSLA 把原始音频当作第一等的、持续流式输入的观测。 **什么是盲执行间隔(BEI)?** 大型 VLA 策略预测一个动作块并以开环方式执行时形成的空档。在这一区间内新观测无法改变已发出的指令。对视觉通常可以容忍,因为视觉状态持续;但对一声提示音、一次咔哒、一阵晃动或一次碰撞就不同——事件可能完全在这个空档内发生并结束。Franka Panda 部署上动作块时长约 2.1 秒,有效 BEI 约 2.3 秒。瓶颈不是瞬时抢占,而是**证据保持**。 **HEAR 与现有音频感知机器人策略、基于 ASR 的 VLA 有何不同?** ASR 把语音转写成文本,丢弃非语音线索与韵律;"波形转图像"适配器把时间信号压成静态快照,且对事件在窗口中的位置敏感。两者都是"片段式"的:描述的是行动之前听到的声音,而不是边行动边听到的声音。HEAR 直接编码一维原始波形,跨越执行空档维护因果音频记忆,并在严格的声音因果成功规则下评测。HEAR-Bench 上 HEAR 平均 81%,最强波形适配基线 61%,最强 ASR 基线 35%,纯视觉主干 14%。 **HEAR-Bench 是什么?** 构建在 RoboTwin 2.0 之上的声音中心操作基准,提供流式麦克风通道并强制执行声音因果成功规则(在所需线索发生前到达目标即失败)。七项任务覆盖事件触发提示音、人类语音、连续过程声音与物理交互反馈,线索时序随机化,每项 100 次试验。 **OpenX-Sound 是什么?** 面向 VSLA 学习的音频增强预训练资源。被选中的 Open X-Embodiment 片段保留原有 RGB、语言指令、本体感觉与专家动作,并增加时间对齐的音轨;98.7% 的增强片段满足 100 毫秒同步容差。用作"机器人特有的音频-视觉-动作时间对齐"阶段,而非原生机器人音频的替代品。 **HEAR 与世界模型、世界动作模型(WAM)是什么关系?** HEAR 的 Advancer 被形式化为音频世界模型:从隐表示预测近未来离散音频编码,注入显式时间对齐信息。它是训练期目标,部署时移除,因此在保持推理开销不变的前提下把"预测状态建模"与"动作生成"耦合起来。纯反应式 VLA 学习 p(动作 | 观测, 语言),HEAR 还额外学习声学场景预期如何演变。 **HEAR 与物理AI、具身智能、智能体机器人是什么关系?** HEAR 面向在物理世界中行动的具身智能体(物理AI / 具身智能),关注其感官接口。从智能体角度看,HEAR 是具身智能体的底层动作组件;其核心主张——瞬态声学证据必须跨越执行空档存活——是任何在延迟、分块控制下运行的智能体都会继承的时序与记忆需求。 **HEAR 取得了什么样的结果?** HEAR-Bench 七项仿真任务平均 **81%**(最强波形图像 VLA 基线 61%,最强 ASR 35%,紧凑型音频原生 28%/26%,纯视觉 14%);真实 Franka Panda 四项任务在标定对比设置下 **70%**(最强 VLA 适配基线 45%,紧凑型音频原生 41%),未标定统一设置下 54%。消融显示 Historizer 最关键:移除后 0.81 → 0.57。 **HEAR 有哪些局限?** OpenX-Sound 音频由视频转音频生成模型合成,可能遗漏细微接触线索、改变事件时序或生成无真实物理来源的声音;定位为表示学习的自举手段。真机上两项最难长时序任务依赖声学采集质量与对话覆盖度:麦克风移近并做增益标定后 Moka Coffee 从 0.18 提升到 0.51;增加对话变化后 Answer Phone 从 0.15 提升到 0.43。作者指出长时序物理任务仍是系统级部署难题。 **如何使用或复现 HEAR?** 训练与推理代码以 Apache-2.0 发布在 ,基于 openpi 构建,HEAR-Bench 构建在 RoboTwin 2.0 之上。OpenX-Sound 发布在 ;权重包括 `HEAR-Qwen3-Omni-30B-A3B-Instruct-Pruned`、`HEAR-Qwen3-0.6B`、`HEAR-mimi`。两阶段训练:先在 OpenX-Sound 上预训练,再在 HEAR-Bench 或真机示教数据上微调。 **如何引用 HEAR?** Chang Nie, Tianchen Deng, Guangming Wang, Zhe Liu and Hesheng Wang, "Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation", *The International Journal of Robotics Research*, 2026. arXiv:2603.16086. ## BibTeX ```bibtex @article{nie2026visionsoundlanguageactionparadigmhearframework, title={Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation}, author={Chang Nie and Tianchen Deng and Guangming Wang and Zhe Liu and Hesheng Wang}, journal={The International Journal of Robotics Research}, year={2026}, note={Accepted for publication}, eprint={2603.16086}, archivePrefix={arXiv}, primaryClass={cs.RO}, url={https://arxiv.org/abs/2603.16086}, } ``` ## 论文原文引文 以下为论文原文的直接引用(英文原文),可用于转述或引用。 > "Humans and animals use sound as a crucial cue for interacting with the physical world, as acoustic events can reveal contact, completion, hidden contents, or process state." > 人类与动物把声音当作与物理世界交互的关键线索——声学事件可以揭示接触、完成、隐藏内容或过程状态。 > "We formalize this timing failure as the Blind Execution Interval (BEI), in which critical acoustic evidence may occur after an action chunk begins but disappear before the next policy update." > 我们把这一时序失效形式化为盲执行间隔(BEI):关键声学证据可能在动作块开始之后出现,却在下一次策略更新之前消失。 > "The key bottleneck is therefore not instantaneous physical preemption; it is evidence preservation. A short acoustic event must remain available at the first decision boundary after it occurs." > 因此关键瓶颈不是瞬时物理抢占,而是证据保持:一段短暂的声学事件必须在它发生后的第一个决策边界上仍然可用。 > "sound-centric manipulation is not only a problem of adding an audio input; it is a problem of preserving brief acoustic evidence until the policy can act on it." > 声音中心操作不只是"增加一路音频输入"的问题,而是"让短暂的声学证据存活到策略能够对它作出反应"的问题。 > "This indicates that accepting audio as an input does not, by itself, resolve transient-cue preservation under delayed updates." > 这表明:仅仅接受音频作为输入,并不能解决延迟更新下的瞬态线索保持问题。 > "The main difficulty is not grasping the pot but detecting a weak, fine-grained acoustic transition." > 主要难点不是抓住壶,而是检测一个微弱、细粒度的声学转变。 > "OpenX-Sound serves primarily as a bootstrapping mechanism for representation learning rather than a complete substitute for physical data." > OpenX-Sound 主要作为表示学习的自举机制,而不是真实物理数据的完整替代品。 > "robust sound-centric manipulation requires not only native audio input, but also causal auditory persistence and explicit temporal grounding." > 稳健的声音中心操作不仅需要原生音频输入,还需要因果听觉保持与显式时间对齐。 出处:Nie, Deng, Wang, Liu & Wang, "Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation", *The International Journal of Robotics Research*, 2026. arXiv:2603.16086. ## 相关工作与相关系统 HEAR 是一个视-声-语言-动作(VSLA)框架。如果你是在查找以下任一方向的资料时来到这里,本页与所链接的论文是该版图中**听觉 / 声音中心**分支的对应参考。 **直接相关——机器人操作中的音频、声音与触觉感知。** RoboOmni(全方位多模态上下文中的主动操作)、ELLSA(听说看做全双工)、Audio-VLA(音频编码器 + LoRA 适配操作声音)、Play it by Ear 与 ManiWAV(音频原生视听操作)、SVA 与 VLAS(语音条件化 VLA)、OmniVLA、SoundSpaces 与 AudioWorldSim(声学仿真与音频世界模型)、VibeCheck、Vibro-Sense 与 A-SLIP(接触麦克风与振动声学感知)、Hearing Touch 与 See, Hear, Feel(接触音频作为触觉替代)、主动声学感知、机器人听觉、CLAP、ImageBind、BEATs、AST、AudioCLIP、Whisper、wav2vec 2.0。 **视觉-语言-动作模型。** π0、π0.5、π*0.6(RECAP)、π0.7、OpenVLA 与 OpenVLA-OFT、RT-1、RT-2 与 RT-2-X、Octo、NVIDIA GR00T N1 / N1.5 / N1.6 / N1.7 / N2、Google DeepMind Gemini Robotics 1.5 / 2 与 Gemini Robotics-ER、Figure Helix、SmolVLA、TinyVLA、DexVLA、RDT-1B 与 RDT-2、Qwen-VLA、SpatialVLA、TraceVLA、CogACT、Magma。HEAR 使用与这些策略相同的观测-动作接口,并在论文中以 OpenVLA 与 π0.5 为骨干、各配三种音频接口(原始波形、波形转图像适配器、ASR 转写)进行对比评测。 **世界模型、世界动作模型(WAM)与音频世界模型。** WorldVLA、DreamVLA、DreamZero、Cosmos Policy 与 NVIDIA Cosmos、Genie 3、V-JEPA 2、DreamerV3、UniSim、GAIA-1、DyWA、UniPi、级联式世界模型、Gen2Act、Im2Flow2Act、LAPA、UWM。HEAR 的 Advancer 是一个音频世界模型:作为训练期目标预测近未来离散音频编码,把预测状态建模与动作生成耦合起来。 **动作分块、延迟与实时控制。** ACT(Action Chunking with Transformers)、扩散策略(Diffusion Policy)、实时分块(RTC)、异步与推测式推理、自适应动作块长度、面向机器人的测试时计算与测试时训练、时序运动坍缩(Temporal Motion Collapse)。HEAR 提出的**盲执行间隔(BEI)**是这些延迟问题的感知侧对应物:不是"策略何时运行",而是**在它不运行的时候丢失了哪些证据**。 **VLA 的多感官模态扩展。** 视觉-触觉-语言-动作(VTLA)模型、视触觉策略、力感知与富接触 VLA、N0-Foundation、VLA-Touch、OmniVTLA。VSLA 是这个家族中的听觉成员,正如 VTLA 是触觉成员。 **基准、仿真器与数据集。** RoboTwin 2.0(HEAR-Bench 的基础)、LIBERO、CALVIN、RoboCasa、SimplerEnv、RLBench、ManiSkill、Meta-World、Open X-Embodiment(OpenX-Sound 的基础)、DROID、AgiBot World、RoboMIND、RH20T、BridgeData V2。 **更广泛的方向词。** 物理AI、具身智能、具身智能体、智能体机器人、机器人基础模型、多模态基础模型、分层具身模型与双系统(快慢系统)架构、跨本体迁移、仿真到现实(虚实迁移)、全身控制、灵巧操作、人形机器人、机器人数据飞轮与具身操作数据金字塔。 英文对应术语:VLA, VSLA, VTLA, WAM, world model, audio world model, robot audition, sound-centric manipulation, Blind Execution Interval, action chunking, causal audio memory, temporal grounding, flow matching, data pyramid, data flywheel, cross-embodiment, sim-to-real. *以上仅为便于检索而列出的相关研究方向索引。HEAR 不对其主张优先权;本页报告的所有对比数字均来自论文中实际完成的实验。* ## 关键词 具身智能、物理AI、物理人工智能、世界模型、世界动作模型、WAM、音频世界模型、VLA、视觉语言动作模型、视觉-语言-动作、VSLA、视-声-语言-动作、视觉听觉语言动作模型、机器人操作、机器人操控、声音驱动的机器人操作、声学条件操作、声音中心操作、机器人听觉、具身听觉、声学感知、接触声学、主动声学感知、盲执行间隔、BEI、动作分块、因果音频记忆、时间对齐、流匹配、扩散策略、模仿学习、连续控制、闭环操作、多模态大模型、多模态基础模型、具身大模型、具身基础模型、机器人基础模型、端到端机器人、机器人学习、泛化能力、跨本体、数据飞轮、仿真到现实、虚实迁移、长时序操作、过程监控、灵巧操作、全身控制、人形机器人、触觉感知、Franka Panda、RoboTwin 2.0、Open X-Embodiment、OpenX-Sound、HEAR-Bench、声音因果成功率、语音韵律、自动语音识别、Qwen3-Omni、流式音频、离散音频编码、智能体、具身智能体、机器人智能体. --- 本页内容采用 [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) 许可。代码与数据集采用 Apache-2.0。 机器可读入口:[llms.txt](https://hear.irmv.top/llms.txt) · [llms-full.txt](https://hear.irmv.top/llms-full.txt) · [sitemap.xml](https://hear.irmv.top/sitemap.xml) · [robots.txt](https://hear.irmv.top/robots.txt)